Went through and updated the design of Parsley Woods train levels to fit my more 3D look.
THE NEW STUFF:
- Changed the train tracks
- Updated the train design itself
- Edited the internal background slightly
- Changed the background palette
Wednesday, March 18, 2009
Sunday, February 22, 2009
Project Deathmatch
So about a year ago I started compiling a design document for a Microsoft XNA Project titled "Project Deathmatch".
The main design was to take many of the elements that make up 3D Deathmatch games and port these into a top-down 2D shooter.
Not really all that much to show yet as I am in the early stages of programming the game engine and creating the resources, but I do have a sample of what the main avatar who will have an array of customisable clothes, skin colours and facial features.
Tuesday, February 17, 2009
SS Tea Cup at Night
Sunday, February 15, 2009
Syrup Castle Design Complete
Spent a couple of hours tonight redesigning the tileset for the Syrup Castle Interior.
THE NEW STUFF:
- Decorative designs (pirate drapes and hanging shackles)
- Added the Stove Canyon lava to the tileset
- Imperfections (the holes in the criss-cross and cracks in the pillars)
- Fire shooting bird ornament
- The platforms on the top and bottom of each pillar (changed to suit the rest of my tilesets)
THE NEW STUFF:
- Decorative designs (pirate drapes and hanging shackles)
- Added the Stove Canyon lava to the tileset
- Imperfections (the holes in the criss-cross and cracks in the pillars)
- Fire shooting bird ornament
- The platforms on the top and bottom of each pillar (changed to suit the rest of my tilesets)
Labels:
Images,
Interior,
Super Mario Land 3,
Syrup Castle
Saturday, February 14, 2009
AllGFX Tests on Sherbert Island
Spent a lot of today going through allgfx and perfecting the shared graphics:
THE NEW STUFF:
- My Neonswift Presents Logo
- Cloud Block
- On/Off Switch Block
- Springboard (edited slightly)
- P Switch
- Cement Block
- Star Block
- Clear Glass Block
- 3-UP Moon
- New Mario Graphics (Balloon Mario and Crouching Frames)
THE NEW STUFF:
- My Neonswift Presents Logo
- Cloud Block
- On/Off Switch Block
- Springboard (edited slightly)
- P Switch
- Cement Block
- Star Block
- Clear Glass Block
- 3-UP Moon
- New Mario Graphics (Balloon Mario and Crouching Frames)
Labels:
AllGFX,
Exterior,
Images,
Sherbert Island,
Super Mario Land 3
Tuesday, February 10, 2009
Sherbert Island Screenshots
A quick update showing my improvements to the Sherbert Island tileset, the item designs (mostly new), the minimal status bar and the new font used for the message boxes.
Labels:
Exterior,
Images,
Sherbert Island,
Super Mario Land 3
Wednesday, February 4, 2009
Stove Canyon Redesign
This was something I was meant to post a while back but due to a failure with the posting here I was unable to. Managed to already show it off at SMW Central but for consistencies sake I will show it here too.
Big redesign (nearly all of it) for Stove Canyon.
So what's next? Well I'm looking into compiling a lot of my work into the ROM in preperation to show it off in a video.
Big redesign (nearly all of it) for Stove Canyon.
So what's next? Well I'm looking into compiling a lot of my work into the ROM in preperation to show it off in a video.
Labels:
Exterior,
Images,
Stove Canyon,
Super Mario Land 3
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