Wednesday, March 18, 2009

Parsley Woods Train Line Update

Went through and updated the design of Parsley Woods train levels to fit my more 3D look.

THE NEW STUFF:
- Changed the train tracks
- Updated the train design itself
- Edited the internal background slightly
- Changed the background palette

Sunday, February 22, 2009

Project Deathmatch


So about a year ago I started compiling a design document for a Microsoft XNA Project titled "Project Deathmatch".

The main design was to take many of the elements that make up 3D Deathmatch games and port these into a top-down 2D shooter.

Not really all that much to show yet as I am in the early stages of programming the game engine and creating the resources, but I do have a sample of what the main avatar who will have an array of customisable clothes, skin colours and facial features.

Tuesday, February 17, 2009

SS Tea Cup at Night

I can't sleep right now so thought I would post my updates to the SS Tea Cup tileset.

Not everything is finished yet. I am especially having problems with the rope ladder palette. I need something better than what I am currently using as the white looks a bit washed out to me.

Sunday, February 15, 2009

Syrup Castle Design Complete

Spent a couple of hours tonight redesigning the tileset for the Syrup Castle Interior.

THE NEW STUFF:
- Decorative designs (pirate drapes and hanging shackles)
- Added the Stove Canyon lava to the tileset
- Imperfections (the holes in the criss-cross and cracks in the pillars)
- Fire shooting bird ornament
- The platforms on the top and bottom of each pillar (changed to suit the rest of my tilesets)

Saturday, February 14, 2009

AllGFX Tests on Sherbert Island

Spent a lot of today going through allgfx and perfecting the shared graphics:

THE NEW STUFF:
- My Neonswift Presents Logo
- Cloud Block
- On/Off Switch Block
- Springboard (edited slightly)
- P Switch
- Cement Block
- Star Block
- Clear Glass Block
- 3-UP Moon
- New Mario Graphics (Balloon Mario and Crouching Frames)

Tuesday, February 10, 2009

Sherbert Island Screenshots

A quick update showing my improvements to the Sherbert Island tileset, the item designs (mostly new), the minimal status bar and the new font used for the message boxes.

Wednesday, February 4, 2009

Stove Canyon Redesign

This was something I was meant to post a while back but due to a failure with the posting here I was unable to. Managed to already show it off at SMW Central but for consistencies sake I will show it here too.

Big redesign (nearly all of it) for Stove Canyon.

So what's next? Well I'm looking into compiling a lot of my work into the ROM in preperation to show it off in a video.

Wednesday, January 21, 2009

Sherbert Island Almost Finished

Another day another update... This time worked further on the Sherbert Island tileset adding a background and some minor details.

Monday, January 19, 2009

Introducing Sherbert Island Interior

After a few hours of playing with palettes and tile designs I am finally happy with the interior of Sherbert Island. For some unknown reason the two hardest tilesets to design have been the ice and fire ones. Now with the palette and design now matching with the rest of my hack's tilesets I can move on to finish this one relatively quickly... Next stop: Sherbert Island background.

Saturday, January 17, 2009

Syrup Castle Complete, Stove Canyon WIP

Syrup Castle has nearly come to an end. A few of the tiles looked a bit off with their perspectives so I went in and fixed them up as well as blending the skull tiles with the brick tiles behind them more. Overall I am happy with the progress of this one.

Stove Canyon has been one of my more troublesome tilesets as the mixture of the different features caused a lot of clashing with palettes. Everything is slowly coming together and hopefully another hour or 2 on this would should see it's completion.

Wednesday, January 14, 2009

Back into the Swing

The creepy atmosphere of Syrup Castle

It had been almost 6 months since the last time I touched any of my custom tilesets for Super Mario Land 3 and after an hour of getting back into the swing of things with Paint Shop Pro's pixel tools I settled on the final design for the Syrup Castle exterior tileset.

A Long Long Time Ago....

Quite a while ago now I started 2 Super Nintendo ROM hack projects entitled The Legend of Zelda: Dodongo's Gold (more recently renamed to The Legends of Hyrule) and Super Mario Land 3 Remix, Zelda3 and Super Mario World rom hacks respetively.

After a relaxing Christmas and way too much time on Holiday I was reminded via a couple of emails about both of these projects and where I had left them. This sparked up my nostalgia for the ROM hacking community and the projects I failed to complete.

And so with the realisation that I need to return to my favourite hobby of old (next to actually completing games) I will be continuing with both ROM hacks (in one form or another).

In an attempt to keep myself focused and also any fans (I have left) up to date with my progress I have decided to take the blog route for the first time. I will continue to update and display some progress very soon...