
So about a year ago I started compiling a design document for a Microsoft XNA Project titled "Project Deathmatch".
The main design was to take many of the elements that make up 3D Deathmatch games and port these into a top-down 2D shooter.
Not really all that much to show yet as I am in the early stages of programming the game engine and creating the resources, but I do have a sample of what the main avatar who will have an array of customisable clothes, skin colours and facial features.