Went through and updated the design of Parsley Woods train levels to fit my more 3D look.THE NEW STUFF:
- Changed the train tracks
- Updated the train design itself
- Edited the internal background slightly
- Changed the background palette
Went through and updated the design of Parsley Woods train levels to fit my more 3D look.
Spent a couple of hours tonight redesigning the tileset for the Syrup Castle Interior.
Spent a lot of today going through allgfx and perfecting the shared graphics:
A quick update showing my improvements to the Sherbert Island tileset, the item designs (mostly new), the minimal status bar and the new font used for the message boxes.
This was something I was meant to post a while back but due to a failure with the posting here I was unable to. Managed to already show it off at SMW Central but for consistencies sake I will show it here too.
Another day another update... This time worked further on the Sherbert Island tileset adding a background and some minor details.
After a few hours of playing with palettes and tile designs I am finally happy with the interior of Sherbert Island. For some unknown reason the two hardest tilesets to design have been the ice and fire ones. Now with the palette and design now matching with the rest of my hack's tilesets I can move on to finish this one relatively quickly... Next stop: Sherbert Island background.
Syrup Castle has nearly come to an end. A few of the tiles looked a bit off with their perspectives so I went in and fixed them up as well as blending the skull tiles with the brick tiles behind them more. Overall I am happy with the progress of this one.
The creepy atmosphere of Syrup Castle